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Game Design & Programming

Visual & Game Programming Diploma

The Art Institute of Vancouver can help you prepare for it.

Program Overview

In Visual & Game Programming, you'll take courses in art, general studies, mathematics, science, computer engineering, and computer graphics. As you gain experience, you'll create modified prototype games in a group environment, learning how a whole team works together to create a product. Graduates are prepared to seek entry-level employment such as digital artist, character animator, texture artist, and character modeler.
Visual & Game Programming

Program Description

Available at the Renfrew campus.
90 credits - 29 courses - 18 months - 6 quarters - Diploma

Video game programmers must be well versed in the technical aspects of game creation. They must be able to create the core game engine subsystems, integrate art assets, and translate the intent of the game designers into functional game software. The game programmer’s skill set includes the ability to create and customize game code, scripts and tools to best meet the needs of an individual game project.

Visual & Game Programming is an intense hands-on program with a focus on technical programming skills for video games. While the emphasis is on object oriented programming, students also study mathematics, scripting, game design, and algorithm development. In addition to core programming skills, the curriculum introduces students to a number of programming topics including graphics, physics, gameplay and tools development. Students learn C++, Python, Javascript and OpenGL. Students integrate all of the these skills during a final game project in which they create an original video game in a team setting.

Program Description
The Art Institute of Vancouver offers a Diploma upon successful completion of the Visual & Game Programming Program. The program’s objective is to provide students with the essential programming, mathematics, problem solving, and design skills required of a video game programmer. Graduates possess a blend of theoretical knowledge and practical experience that equips them for entry-level employment and career advancement. This program lasts one-and-a-half academic years (six quarters) and consists of 29 courses. Each course within the program is worth three or six quarter credits for a total of 90 credits upon completion. Media Arts Electives may be satisfied by selecting courses from the 3D Modeling for Animation & Games, Animation Art & Design and Game Art & Design programs.
Visual & Game Programming

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