The 12-quarter Bachelor’s degree program in Game Art & Design prepares graduates to seek entry-level employment in the video game industry. Students have an opportunity learn art foundation skills, 3D modeling, low-polygon art, game level design, digital video and audio, and animation to help them design and create game art. Some examples of entry-level game opportunities are working with the application of 3D modeling and animation software to create game art, utilizing 2D software to create backgrounds and 3D textures, obtaining positions as game-play testers, and working as members of development teams to produce video and computer games, as well as other types of interactive entertainment and educational software products.
Graduates will also be prepared to seek entry-level employment as game designers, 2D and 3D artists, game testers, character animators, and texture artists. They can anticipate assignments and projects that include designing gameplay and back stories, creating characters and related environments, and applying knowledge of video and computer games to evaluate game products.
Objectives: Upon completion of this program the graduates will be able to:
• Demonstrate industry level technical expertise in 3D modeling, character and hard surface design and modeling, lighting, and mapping.
• Demonstrate art skills in a gaming context, including visual design and execution, style, concepts, and composition.
• Apply basic gaming principles of design and production, general game knowledge, level design and layout, game technology, and immersive gameplay.
• Present a level of professionalism that includes presentation skills, interviewing, resume building and game business knowledge critical to preparing to seek entry-level jobs in the game industry.