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Game Design & Programming

Game Art & Design Bachelor of Science

The Art Institute of Las Vegas can help you prepare for it.

Program Overview

In the Game Art & Design program, you’ll learn the art and design skills needed to get into the gaming field. You’ll use your talents to create applications used within the business, education, training, and entertainment industries. Graduates are prepared to seek entry-level employment in positions such as modeler, storyboard artist, animation artist, 3-D illustrator, digital artist, FX artist, video postproduction artist, broadcast graphics designer, and game designer.
Game Art & Design

Program Description

The process of designing and producing computer/video games and other types of interactive multimedia involves a variety of people utilizing specialized skills. Some of these skills are conceptual: designing game concepts and interactions or creating stories. Some of these skills are artistic: creating 3D models, 3D animation, and texture mapping for 3D using industry-related software, and photo manipulation and original creation of 2D art for backgrounds and characters using image editing and painting software. Some of these skills are managerial: determining budgets and schedules for project completion and assembling the right group of creative people. Game designers may be specialists in one or two aspects of the total design process, but their value as participants in that process is enhanced by a comprehensive knowledge of the entire operation.

In pursuing the Bachelor of Science degree in Game Art & Design, students are first introduced to hand skills through a rich variety of fundamental art courses. They then have the opportunity to learn to use 2D and 3D design tools to create characters, backgrounds, animations and textures used in producing computer/video games and multimedia. In addition, they can acquire a level of knowledge in programming and scripting to be able to intelligently converse with programmers.

PROGRAM OBJECTIVES
• Articulate and solve basic problems of form and function
• Define the processes for developing interactive games from concept to final product.
• Generate technically accurate and aesthetically pleasing drawings using perspective.
• Apply anatomical structure in drawings of both human and non-human forms.
• Demonstrate proficiency in image manipulation software
• Create a game concept, back story, character biographies, concept bible, and script.
• Demonstrate proficiency in written communication.
• Apply industry-standard capture techniques, such as image scanning, video capture and pencil test in the creation of 2D animation.
• Create character sheets with turn-arounds.
• Create three-dimensional sculptures from clay and other media.
• Apply industry-standard storyboard and scripting techniques to the game development process.
• Demonstrate basic illustration skills.
• Analyze and evaluate texture mapping and lighting strategies.
• Conceptualize 3D coordinate systems and construct 3D models
• Define the process for developing interactive games from concept to final product.
• Analyze and evaluate texture mapping and lighting strategies.
• Apply traditional animation concepts and techniques within a 3D environment.
• Assess business needs and prepare a budget proposal.
• Identify the legal and business issues specific to the game industry
• Create game levels.
• Operate image manipulation and 3D animation software
• Apply interface Design Principles
• Utilize digital audio recording and playback devices

Entry-Level Career Opportunities
Graduates of this program are prepared to seek entry-level positions such as game designer, level designer, texture artist, cinematic artist, 2D artist, or 3D artist.
Game Art & Design

Gainful Employment Information for this program

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